How Well Do You Know Your Family Game
Whenever you accept a group of people together, they need to go to know each other earlier participating in the effect, activity, or projection you have planned. This does not only hateful just learning each other's names, but also involves getting the leader familiar with the group members. Additionally, the grouping needs to become comfortable working together. Our group of fun get to know you games provides activities to come across all three of these requirements. Nosotros have divided our list past ages to make it easy for you to find the perfect activity for any occasion.
Tabular array of Contents
- 1 Get to Know You Games for Kids
- i.1 Kiss the Kids!
- i.2 Proper noun Borer
- i.3 My Bear
- one.4 Our Names Book
- ii Get to Know You Games for Adults
- 2.1 Cocktail Party
- 2.2 Commonality
- two.3 Seven Word Biographies
- 2.4 Pillow Toss Name Game
- 3 Go to Know You Games for Teens
- 3.1 Octopus Tag
- iii.two Who Am I?
- iii.three Name and Number Game
- 3.4 Find Another Seat
- 3.5 Human Pizza
- 4 Get To Know Y'all Activities
- 4.i Who Is This?
- 4.two Acrostic Poem
- 4.iii Nearly Me Shield
- four.four It's What I Like Well-nigh You lot
- four.5 Inside, Outside Circle
- 4.6 Name and Action
- 4.vii Related Posts
Go to Know You Games for Kids
Osculation the Kids!
For this easy getting-to-know-y'all activeness for kids, y'all will need some chocolate kisses and a set of age-advisable questions. Begin with the children seated randomly or in a circle. The leader asks questions and if a student tin can respond positively, they stand upward. You can cease at any time or look until all the kids are standing. At that point, say, "Everyone needs at least one buss a day!" and give each participant a processed "buss." You can apply the following list of questions or make upward some of your own:
- If you traveled to another state or country for your final vacation, stand upward.
- If you lot accept a brother (sister), sit. If you are the youngest (oldest) of all the children in your family, stand up.
- If you lot own a pet, sit down.
- If you have a sis, stand up up.
- If your family owns a estimator, sit down.
- If you alive in an apartment, stand up.
- If yous are in ____ grade, stand up.
- If you take blond (brown or blackness) hair stand up. (You can use this equally the concluding question and use all three colors if yous wish to requite a chocolate kiss to every child playing.)
Name Tapping
A fun game for learning everyone'south name, this kid's icebreaker game takes no advance preparation or materials. It is particularly expert if y'all have a few new members joining a group. The children sit in a circle facing each other. Cull 1 kid to be "Information technology" commencement. This child walks around the outside of the circle borer the heads of the other children, saying their names. The leader can prompt this child, if necessary. Cull a grouping name – the proper name of a flower works well. The second fourth dimension around the circle, if there is a proper name the kid playing "it" cannot remember, they can say the grouping name. The child whose name is not remembered becomes "it." They at present walk around the exterior of the circle tapping heads and proverb names. Proceed until all the children appear to know the names of all the group members.
My Bear
A become-to-know-you icebreaker game, y'all will need a printout of a bear or other animal suitable for coloring and crayons or colored pencils. The goal of this activity is to help each child realize how unique they are and to share with other children in the grouping. The leader volition ask questions and the reply determines which color the children volition use to colour a particular role of the animal's body. For younger children, use fewer questions.
Questions
- Practice yous have any sisters or brothers? If you have a sister, colour the animal's tummy red. If you accept a blood brother, color it blueish. If you lot have both a sister and a brother, color the animal'southward tummy majestic.
- Do you take whatsoever pets? If yes, color the animal's feet green. If no, colour the fauna'southward feet black.
- What practise yous like to do virtually, read a book or draw a picture? If yous like to read a volume, color the creature's olfactory organ grey. If you lot like to draw a motion picture, colour the animal'southward feet orange.
- Practise you similar summer or winter best? If you like summertime all-time, color the animal's fur brown. If yous like winter best, leave the animal'due south fur white.
When the children are finished, have them look at one another'south animals and spot similarities and differences.
Our Names Book
Although not actually a game, we accept included this action because it is such a skillful getting-to-know-you activity for a group of children. Give each child a thin, long rectangle of colorful newspaper. Also, provide a supply of crafty materials – crayons, glitter glue, ribbon, buttons, etc. Have the children write their names in big letters on their strip of paper so decorate it any way they like. Later the children finish their creations, have them share what they take designed. Then, when all the glue has dried, staple the pages together inside a colorful cover. This works especially well for a class or group that meets more than once. As new kids bring together the group, they tin add a page to the "book."
Get to Know You Games for Adults
Cocktail Party
A curlicue-playing game that is fun, Cocktail Party apace loosens participants upwards, relieves social tensions, and helps one learn nearly themselves and others. This game involves pretending to meet people under different circumstances and acting out how you would talk and act in a given situation. Players should begin by introducing themselves. Suggest some questions participants can use in their conversations such equally:
- Howdy, how are you?
- What kind of work do you do?
- Where are you from?
- Do you like the food (carpet, curtains, music, etc.)?
- How long are you lot staying?
Suggested situations are the cocktail party (of course), on the beach, in a nightclub, at the funeral of a mutually loved friend or family unit fellow member, every bit competing athletes before tennis match, and as prisoners arriving in jail.
Commonality
An icebreaker game that helps people meet others with whom they have things in common, this game works well for dividing people into teams. Provide a newspaper and pencil for each player. If you know all of the participants, y'all can salve some time by listing their names on paper beforehand and pass these papers out. Explain that anybody has something in mutual – at least ane thing – with everyone else in the room and their job is to discover commonalities. The players are to mingle and find others with whom they accept something in common. Information technology should not be things that are visible, such as hair color or vesture worn. It should be something intangible, such equally, "I met a President of the Us." The winner is the first person to find something in common with all the other players. If you wish to apply this game to form teams, set a number of commonalities and when people accept constitute the set number, they grade a squad.
Vii Word Biographies
A challenging and fun icebreaker game, the goal is for players to write their life story in seven words exactly. Brainstorm by passing out paper and a pen or pencil for each player. Tell players to think carefully and employ words that will sum up their life experiences. The stories will finish up ambiguous and very interesting. The listeners are bound to enquire for elaboration and each player has two minutes to reply questions or tell more about their life. You may have such "biographies" every bit the following:
- Jail fourth dimension, reformed, married, millionaire, happy!
- Jobless, college graduation, success, married, divorced, French republic.
Pillow Toss Proper name Game
As the name implies, you will need a small pillow for this game. The goal of this icebreaker game is for players to learn the names of the group. There are 4 stages to this game:
- Have the players course a circle. Have 1 person brainstorm, throwing the pillow to another person every bit they say their name. The person who catches the pillow says his or her name and quickly throws the pillow to someone else. Proceed doing this until anybody has said his or her own name several times.
- Have the players hold the pillow, say someone else's proper name, and throw the pillow to that person. Repeat this until each person receives the pillow several times.
- Have players throw the pillow, saying the name of the person and whom they should throw it to next. For example, "Dave, throw the pillow to Susan." When Dave catches the pillow, he will throw it to Susan, who will name someone else, and who that person needs to toss the pillow to.
- Give players the opportunity to proper name everyone in the group.
If you wish, you can accept players say their names and favorite person, identify, or thing to end the game.
Go to Know You Games for Teens
Octopus Tag
A fun and frantic variation of tag, yous will need a large area with boundaries set. This game pairs mitt-in-hand teens. One pair begins equally "It" and runs to catch another pair. Once they grab a pair, they join the beginning pair. At this point, only the people at the end of the line may tag others. Yet, if the line breaks, a catch is invalid. Also, if a running pair breaks their hold or runs out of bounds, they are automatically defenseless. If you take a very large group, you can commencement with two or more pairs serving every bit "It" and use this as a team game.
Who Am I?
Give each teen a three x 5 carte du jour and accept them write their name at the top and four things near themselves they are certain no ane else in the room knows. Collect the cards and paw out paper and pencils to each player. Give everyone a lined piece of newspaper and tell the teens to number each line. Read the cards 1 at a time and have the teens write down to which they believe the carte is referring. When you have read all the cards, have the teens exchange papers, and read the correct answers for the teens to cheque the sheets. Whoever has the most right answers is the winner.
Name and Number Game
Some other game using 3 x 5 cards, this icebreaker game will help teens get to know each other and get the grouping set for any activity or event comes next. When teens outset get in, provide each with an index carte. On i side, have them write their name and on the other side, give them a number. Brand sure you keep a main list of everyone's number and proper noun. Accept teens mingle, introducing themselves to each other. Brand sure you tell them to come across every bit many other teens as possible. After everyone arrives, requite the players a few minutes to mingle. Then have each invitee plow their nametag around then simply their number is showing. Give each teen a piece of newspaper with only the numbers on it and have them fill up in the names of each person next to their number. The winner is the one who become the most names correct.
Find Some other Seat
A fun and agile game, Find Another Seat takes quick thinking. Have the teens sit on chairs in a circle, with one chair missing. The teen without a chair stands in the middle and tells their proper name. Then the teen calls out a characteristic, or colour or type of clothing. For instance, the teen may phone call out, "Everyone wearing orangish!" All the teens who are wearing orange must get up and discover some other seat, but not one immediately to their right or left. The teen in the middle races to grab a seat and the person left standing becomes the side by side caller in the middle.
Human being Pizza
An icebreaker game that works well for a larger group of teens, you demand to prepare alee of time. Using 3 10 5 cards, write pizza ingredients on each card making sure you have enough for each teen. All the ingredients needed to make one pizza volition make upwards one team. Tape the cards to the teen's backs, making certain they practice not know which ingredient they have. They are to form themselves into groups with each group having all the ingredients and toppings for a pizza. The flim-flam is, they must practise so asking only "yes" or "no" questions. The outset grouping to do so is the "winner." You can use the assembled teams for other games and activities.
Our fun drove of fun become to know you games not merely will aid you learn the names of the members of a grouping, just too help them acquire each other's names. Additionally, many of the games help people know something nigh other group members. Have fun using and sharing this collection of getting-to-know-you lot icebreaker games.
Get To Know Yous Activities
Having a few well-planned "become to know you games" will add laughter and fun to any party, the beginning day of school or campsite, or any size group for people of all ages!
A list of supplies is mentioned at the start of each game if needed.
Who Is This?
You volition demand: newspaper, pencils, blank paper, something similar a magazine or file folder, or a table, etc. to give the artists a difficult surface to lay their paper to draw; pre-cutting slips of paper, and a master list of each person's name
This game is especially slap-up as a shower game, or the get-go day of school for children and teens 8 years and older, and adults. Information technology helps to have everyone in a big circle for this activity.
Write a primary list with every person'due south proper noun, and write each person'south name on a slip of newspaper. Put the slips of papers with names in a bag or bowl and have each person pick a paper.
Make sure that everyone in the circumvolve has either been introduced or is wearing a name tag. Each person has to draw a motion picture of the person whose name they drew. Remind the artists to add details (glasses, earrings, jewelry, patterns or pictures on apparel), that might help other people guess who that person is.
- Artists cannot tell anyone who they are drawing. Once a person has finished drawing, the leader takes the picture, quietly finds out the proper name of the person in the picture, and gives that paper a number. The leader writes the same number past that person'southward proper noun on the chief list.
- Manus everyone a bare paper and take them number their paper, for example: number to 25, if in that location are 25 people playing the game. To begin, requite each person a moving-picture show to judge, and have them write the person'south proper noun on their paper by the number written on the motion picture. Players volition pass their picture to the person side by side to them on the leader's signal. Each movie will exist passed to each person in the circumvolve.
- When every picture has been seen by every player and the names written on each person's newspaper; so it is time for the leader to read the correct numbers and the person that goes with that number. The person(s) who get the nigh correct win the game.
Acrostic Poem
Yous will demand: paper and a pencil or pen for each person in the group. Something like a mag, a file folder, or a table, etc. to give the writers a hard surface to lay their paper to write
This activeness works extremely well for the first days of school, or at the kickoff of the "become to know you" games. It can exist used with ages eight and older.
Each person writes his or her name going down the newspaper merely using capital letter letters for each letter. Then, he or she writes attributes, strengths, or funny things that begin with that letter. These are written on the line next to the alphabetic character that begins those words.
Examples:
Takes three point shots and makes them Kind and funny
You lot know I love cheeseburgers Anybody's friend
Sisters make me crazy I don't like cats
Only boy in my family Rainbows are my favorite
Nice to everyone Airplane trip is my goal
The Acrostic poems can be shared in small groups or table groups. Depending on the group size, they tin also be shared with the whole group
About Me Shield
You volition need: examples of shields for sit-in, paper, pencils, or colored markers; something like a mag, file folder, or a tabular array, etc. to give the artists a hard surface to lay their paper to draw;
- Paw out a newspaper and a pencil to each person, or let them share colored markers for this "become to know you" action. Children ages four through adults tin successfully complete this activity. For younger children, I would have copied a picture of a shield with the iv boxes set for them to use, with extra copies if needed. Older children and adults are able to draw and carve up the shield themselves.
- Each person draws a large shield on a paper, and divides it into four parts. In the first box, have each of them draw or write something they like to practise (a hobby). Side by side, in the second box, each person can depict or write something(s) they love. In the tertiary box, everyone will draw or write a place they similar to go, or would like to visit. And, in the fourth box, each person will write or draw a movie of their favorite pic, or Television show.
- There are several means to share each person's shield, depending on the size of the group and the ages of the people: partner sharing, pocket-size group or table sharing, or whole group if it is possible, for each person to share their shield information with the unabridged group.
It's What I Similar Most You
You will need: cardstock-heavy paper sheets with the title, "It's What I Like Most You," at the top, and a blank for the person's name ; ii holes, one on each side, punched at the top of the paper; and a long piece of string or yarn to tie at each punched pigsty, and go around a person's neck and hang down their back; and a pen or pencil
This is a wonderful way to end a "get to know yous" grouping experience when everyone is comfy and familiar with each other. Information technology works all-time for ages viii and higher up. I have done this activity with older children, teenagers, and adults, and it works beautifully with every group.
Each person gets a paper with the cord or yarn attached gear up to begin. Have every person in the group write his or her proper name on the blank of their paper, and put the paper so it hangs down their back with the string around their cervix.
Tell the group that they are going to move effectually the surface area and write strengths, funny or nice things on as many papers every bit they would like; while letting anybody who wants to, write strengths or nice things on their newspaper do then. Make sure that each person understands that only kind, positive things can be written on the papers. They cannot write mean or rude comments. Help each person to understand that the object of this "become to know you lot" activity is to aid each person experience proficient most themselves.
The person writing can sign their name, or exit their message unsigned. If your group is immature, brainstorm examples of kind and nice things to write; and so that it might be a self-esteem edifice experience for everyone. It may help younger children to take their brainstorm ideas written downward for the group to see and use for ideas. I accept done this activity three times myself, and each paper is a treasure of my strengths and proficient things that others see in me.
Inside, Outside Circumvolve
You will demand: questions prepared ahead of fourth dimension to inquire your group as they share with each other.
Examples:
- Where is a place that you would dearest to go? Why?
- Would you rather sail across the bounding main, or wing in an plane? Why?
- If you lot could, would you rather live in the old west, or in the future? Why?
- Who is a person living now, that you would like to encounter? Why?
- Would you rather get to a flick, or stay home and watch Tv set? Why?
- What would y'all do if you won a million dollars?
- What is something you similar about yourself?
- If you lot could be any animate being, what would information technology exist? Why?
This "get to know you lot game" takes a few minutes to motion people to the inside circle facing out, or around the outside circle facing in, but it is worth it! Pair up each person in the inside circle with a person on the outside circumvolve. If there is an odd number of people, 1 of the leaders can exist the partner needed.
Ask the inside people to tell their partners the respond to the question. Outside partners merely listen to their partner at present. So, ask the outside circle to move ii people to the right, and to tell their answer of the same question, to the new inside partner who is just listening. Give each group most xxx seconds to one infinitesimal to tell their reply to the question.
Keep the circles moving so that each person gets to listen and to share ideas with unlike people. Motility three to the left, reply a question; move one to the right, answer a question. etc. The challenge for the leader calling directions and moves, is to non pair people together that have already been partners.
Exist aware to end the game earlier players lose interest or run out of new people to have every bit a partner.
Name and Action
Children, teens, and adults savor this game because it gives each person a chance to be noticed and remembered. If your group is more than 12 – 15 people, divide the people into ii groups.
Let your group(s) know that they volition say their name, and demonstrate some type of an activity that the group tin can practice. Kickoff with a leader who can demonstrate what to practice.
Instance: "My name is Michael," (action) swings a pretend baseball bat. The adjacent person does player one'southward name and activeness, "Michael," (activeness) swings a pretend baseball bat. Then, adds his or her ain name and action, "I'thou Nichole," (action) does a trip the light fantastic move. The third person begins with player one and two's names and actions "Michael," swings a baseball bat. "Nichole," does the trip the light fantastic move. And then says his or her ain name and does the action, "My proper name is Brittany," (action) sings in an opera-like vocalisation, etc.
Remembering and telling each actor'south name and action go along around the circle until anybody has had a turn The last person will tell the name and exercise the activeness of every person in the circle kickoff with the first person, and ending with their proper noun and action.
Susan majored in English with a double minor in Humanities and Concern at Arizona State University and earned a Main'south degree in Educational Administration from Liberty University. She taught grades four through twelve in both public and private schools. Subjects included English, U.S. and world history and geography, math, earth and physical science, Bible, information technologies, and artistic writing.
Susan has been freelance writing for over ten years, during which time she has written and edited books, newspaper articles, biographies, book reviews, guidelines, neighborhood descriptions for realtors, Power Point presentations, resumes, and numerous other projects.
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